ARC·ECONOMY

Kit Budget

Price the habit: weapon, shield, consumables, repairs — then amortize deaths over your real extraction rate so every raid has a price tag before you queue it.

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How it works

kit cost      = Σ(line items)
death rate    = 1 − extraction rate
amortized     = kit cost × death rate   → expected kit loss per raid

On a successful extract the kit comes home; on a death it's gone. Amortized cost spreads that risk over many raids so a risky premium kit can be compared honestly with a budget one. Methodology.

FAQ

What is amortized cost per raid?

Expected kit spend per raid including deaths: if you extract 55% of the time, you lose gear 45% of the time, so a 10,000 kit "costs" about 4,500 per raid in expectation. It is the honest way to compare a premium kit against a budget one.

Do recovered items count?

If the game returns gear on extraction or via insurance-like recovery, subtract the expected recovery from your loss. Fold it into the kit cost field as a net number.

How cheap is too cheap?

When your kit stops killing the AI tiers on your route, extraction rate falls — and EV falls faster than kit savings. Check both sides: this tool plus the <a href="/loot-ev/">raid loot EV</a> calculator.

Related tools and guides

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